The Language of Games Pt. 1 – Tutorials
Recently, I played a few races on Mario Kart 8. My fiance, who had the chance to play before me, excitedly informed me how to control the kart when gliding. “Oh! Push down to pull up!” she explained,...
View ArticleThe Language of Games Pt. 2 – Intuitive
Less is more. It’s a difficult concept for many to get their head around, especially when it comes to education. Over explanation can be detrimental to anyone’s learning experience. This is a basic...
View ArticleIn Defense of The Legend of Zelda CD-i
Look, I’m not saying these are great, or even good games, but The Legend of Zelda games for the Phillips CD-i weren’t all bad, just mostly. No one sets out to make a bad game, unless they have some...
View ArticleMicrosoft’s Games with Gold vs Playstation Plus – A Race to the Bottom
Loyalty programs can be major incentives when choosing a vendor. It’s something grocery stores caught on to years ago. In 2010, Sony did as well with the Playstation Plus (PS+) program, offering free...
View ArticleNintendo – Setting Standards
Since the NES launched in 1985, Nintendo has become the golden standard in the video game industry. Despite whatever temporary shortcomings the company’s had, they’ve always marched to the beat of...
View ArticleAnnualization – The Downfall of Games
Creativity is a fickle mistress. So is an audiences temperament. Annualization of franchises has become normal for the industry. Consumerism, and for that matter, devotion, has it’s limits. What’s the...
View ArticleGames as a Service – The Fall of the Industry?
Are games an experience, or a service? Gone Home is most certainly the former. A perfectly encapsulated story with a beginning, middle and end, easily consumed in one sitting though certainly leaving...
View ArticleFinal Fantasy II – Slightly Broken
Final Fantasy II is an oddity. Like many early Nintendo sequels, this added plenty of new ideas to the series, many of which have become staples. Too bad some of these mechanics broke the game. But in...
View ArticleThe Third Console Curse
Success is useless, it teaches you nothing, where as failure offers many lessons. Nearly every video game console manufacturer has ‘won’ a console generation, commanding the sales and mind share of the...
View ArticleSequels – Games That Took a Left Turn
Developers have often been criticized with establishing and sticking to a formula. Very little is different from say, Assassin’s Creed to Assassin’s Creed Unity. A series like Creed does little to...
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